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InfantryEdit

Pikemen Fast, cheap and easy to obtain they are your offensive core's backbone.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 90
Iron 150
Food 60
Offense 40
Infantry Defense 12
Cavalry Defense 5
Occult Defense 5
Bestiary Defense 5
Carrying Capacity 20
Food Consumption 1
Speed mph 6.0
Construction Time 5:00
125px-Pikeman


Paladin Purchase them at the Barracks they are faster, stronger and costly expensive they are greatly combined with Archers and Pikemen.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 100
Iron 270
Food 150
Offense 60
Infantry Defense 12
Cavalry Defense 12
Occult Defense 8
Bestiary Defense 8
Carrying Capacity 33
Food Consumption 1
Speed mph 12.0
Construction Time 8:00
125px-Paladin


CavalryEdit

"Purchasing" Cavalry requires construction of the League of Riders and Order of Knights. Cavalry units at the early stages of the game become highly rated in attack despite the extra food costs due to attack stats and carrying capacity being far superior in comparison to infantry.

Knight Highly proficient Knights are fast and furious when it comes to raiding. Propelling a player further ahead in the game, a substantial number of Knights can be a valuable resource.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 650
Iron 1080
Food 436
Offense 240
Infantry Defense 30
Cavalry Defense 80
Occult Defense 30
Bestiary Defense 30
Carrying Capacity 145
Food Consumption 2
Speed mph 18.0
Construction Time 30:00
[1]

Great Lord Though slower than Knights, Great Lords can hit harder with a greater capacity to bring home the goods, effective, efficent and a force to be recond with while at the pre Occult stage of the game.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 720
Iron 1800
Food 1000
Offense 360
Infantry Defense 80
Cavalry Defense 30
Occult Defense 30
Bestiary Defense 30
Carrying Capacity 239
Food Consumption 2
Speed mph 12.0
Construction Time 45:00
[2]

OccultEdit

Occult units are "purchased" in the Council of Mages. However, whether due to Battlegrounds or Lost Arts, when Occult units come into play in Stormfall, they become a game changer on many levels; tactics and tenacity are des rigeur for survival and battlefield losses become somewhat harsher than decimating.

Warlock Excluding Bestiary units, Warlock "purchasing" looks initially expensive and is in fact quite slow. However, they are very effective and loss of these units will be felt considerably.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 2370
Iron 3953
Food 1500
Offense 720
Infantry Defense 80
Cavalry Defense 100
Occult Defense 100
Bestiary Defense 80
Carrying Capacity 527
Food Consumption 3
Speed mph 12.0
Construction Time 1:30:00
[3]

Necromancer

An adequate complement of Necros to a players task force will dispatch an opponent in short order if used correctly.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 2175
Iron 5435
Food 3000
Offense 900
Infantry Defense 80
Cavalry Defense 80
Occult Defense 100
Bestiary Defense 100
Carrying Capacity 727
Food Consumption 3
Speed mph 12.0
Construction Time 1:53:00
[4]

BestiaryEdit

To produce these units players must first build the Hall of Shadows. Bestiary units are initially expensive and time consuming to produce, but after the initial investment of both, they can more pay for themselves.

Wyvern The Wyvern in quite a formidable foe, with some players favoring them over Dragons on the basis of their farming speed, despite their lesser carrying capacity. Naturally, in comparison, they are cheaper and quicker to produce.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 5700
Iron 9500
Food 3800
Offense 1440
Infantry Defense 144
Cavalry Defense 43
Occult Defense 43
Bestiary Defense 144
Carrying Capacity 1275
Food Consumption 4
Speed mph 24.0
Construction Time 3:00
[5]

Dragon Dragons are the elite task force when it comes down to strength alone. When sent in numbers, they can effectively bloody the walls of an opponents castle.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 5000
Iron 12277
Food 7000
Offense 1680
Infantry Defense 144
Cavalry Defense 43
Occult Defense 43
Bestiary Defense 144
Carrying Capacity 1636
Food Consumption 4
Speed mph 18.0
Construction Time 3:30:00
[6]

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