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InfantryEdit

Archers Your main Defensive unit acquired from your Sentry House or Barracks they are female or Half Elves of Ravenwood they are dangerous when hugely amassed

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Amount
Gold 75
Iron 30
Food 15
Offense 10
Infantry Defense 20
Cavalry Defense 20
Occult Defense 18
Bestiary Defense 18
Carrying Capacity 10
Food Consumpion 1
Speed

mph

18.0
Construction Time 3:00
125px-Archer



Dwarf Dwarves are craftsman as well as warriors and may be purchased from the Sentry House. Compared to Archers, they are a little more expensive and travel slower. They are generally a little tougher than archers which makes them usefull during the initial stages of the game.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Amount
Gold 90
Iron 60
Food 42
Offense 15
Infantry Defense 30
Cavalry Defense 26
Occult Defense 16
Bestiary Defense 16
Carrying Capacity 13
Food Consumpion 1
Speed

mph

6.0
Construction Time 4:30
[1]

Mountain Dwarf Mountain Dwarves are not related to the other Dwarves previously mentioned, and therefore require a seperate building called the Dwarven Armory for purchasing. There are four different types of Mountain Dwarves which are distinguished by one of their stats being augemented, this makes them more expensive and also slower to produce.

Arbalester An arbalest is a steel reinforced crossbow which gives this unit it's name, The Arbalester is more powerful against infantry than any of the previous units.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Amount
Gold 140
Iron 90
Food 200
Offense 15
Infantry Defense 60
Cavalry Defense 20
Occult Defense 20
Bestiary Defense 20
Carrying Capacity 10
Food Consumpion 2
Speed

mph

12
Construction Time 10:0

Bear Rider Skilled on a mount, deftly in handling a battle axe, Bear Riders can be quite worriesome for Cavalry units.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Amount
Gold 140
Iron 90
Food 200
Offense 15
Infantry Defense 20
Cavalry Defense 60
Occult Defense 20
Bestiary Defense 20
Carrying Capacity 10
Food Consumpion 2
Speed

mph

12
Construction Time 10:0
[2]

Warden Wardens relish in making short work of Occult units, and are problematic for other units too compared to their cousins the Arbalester and Bear Riders, which is due to having higher base stats.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Amount
Gold 280
Iron 180
Food 400
Offense 30
Infantry Defense 40
Cavalry Defense 40
Occult Defense 120
Bestiary Defense 40
Carrying Capacity 10
Food Consumpion 4
Speed

mph

12
Construction Time 20:0
[3]

Balista Using a larger mechanical version of the arbalest, the Balistae mainly target Bestiary units. With improved base stats they can also be troublesome for other unit types too.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Amount
Gold 280
Iron 180
Food 400
Offense 15
Infantry Defense 40
Cavalry Defense 40
Occult Defense 40
Bestiary Defense 120
Carrying Capacity 10
Food Consumpion 4
Speed

mph

12
Construction Time 20:0
[4]

CavalryEdit

Cavalry are purchased from the Order of Knights and the League of Riders. They are not always the fastet units, but are much stronger all round than infantry. In comparison, they are cheap to maintain and have a higher load capacity for farming.

Nomads Adept on a fast dun and carrying a composite bow, Nomads can be very effective defenders if available in numbers. They are quite fast and if plentiful, can farm quite effectively too.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Amount
Gold 880
Iron 350
Food 530
Offense 40
Infantry Defense 130
Cavalry Defense 170
Occult Defense 170
Bestiary Defense 130
Carrying Capacity 117
Food Consumpion 2
Speed

mph

18.0
Construction Time 19:0
[5]

Barbarian Barbarians defence stats are very similar to Nemads; though slower, they can also effectively farm.

Cost of the Unit Unit power Unit stats Unit Avatar
Resources Amount
Gold 950
Iron 380
Food 570
Offense 50
Infantry Defense 170
Cavalry Defense 170
Occult Defense 130
Bestiary Defense 130
Carrying Capacity 127
Food Consumpion 2
Speed

mph

12.0
Construction Time 19:0
[6]

OccultEdit

'Occult Units are purchased from the Council of Mages. They are far more expensive and slower to produce than any of the other units by far and have much higher stats than infantry and 'cavalry.

Golem Golem are the first of the Occult Units available in Stormfall. They are constructed of clay fashioned by priests which makes them slow moving. Golems are very powerful, especially against other Occult and Bestiary Units.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 2500
Iron 1000
Food 1500
Offense 80
Infantry Defense 300
Cavalry Defense 300
Occult Defense 500
Bestiary Defense 500
Carrying Capacity 176
Food Consumpion 3
Speed

mph

12.0
Construction Time 50:00
[7]

Demon Demons were bent to the will of mages and are a formidable foe in defence, particularly against Occult Units; as their numbers build up, they are a force to be reckoned with.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 2700
Iron 1600
Food 1000
Offense 100
Infantry Defense 380
Cavalry Defense 380
Occult Defense 500
Bestiary Defense 400
Carrying Capacity 194
Food Consumpion 3
Speed

mph

12
Construction Time 52:00
[8]

BestiaryEdit

Griffin Body of a lion and head of an eagle, the teritorial Griffin is top of the ladder in defence stats.

Unit cost Unit power Unit stats Unit Avatar
Resources Amount
Gold 3700
Iron 1500
Food 2300
Offense 120
Infantry Defense 400
Cavalry Defense 500
Occult Defense 600
Bestiary Defense 850
Carrying Capacity 267
Food Consumpion 4
Speed

mph

12
Construction Time 1:14:00

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